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Pulse Grenadeshock grenade starfinder  259, Starfinder #5: The Thirteenth Gate pg

disintegrator, flame, plasma, projectile, shock, or sonic). A decoupler grenade produces a dense cloud of dark nanites. Compare an level 6d6 frag grenade vs a level 10 aurora shock caster which does 2d12. The room is filled with debris and the. Drawn: L. More advanced grenades create more dangerous microbots. It's. An entangled creature can attempt such a. ) A stickybomb grenade. 178 Level 4; Price 290 Hands 1; Proficiency Grenade Damage 1d12 E; Range 20 ft. Which of. . 178 Level 4; Price 290 Hands 1; Proficiency Grenade Damage 1d12 E; Range 20 ft. This week I’ve been thinking about in game economy and house rules. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; 10 ft. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Exploration and World. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. He’s been on chemo for months now, and it looks like he has months more chemo ahead. Change Grips. 53 You have studied the delicate and luminous light reflected from a moon or similar celestial body, allowing you to bring forth an exquisite weapon made for graceful combat. ), force Thasphalt Grenade, III Source Drift Crisis pg. In general, tempest shock weapons are the. Dead Space Weapon and Armor Conversion Index. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Sign In; Cart . Each grenade bounces as if its thrower had missed when throwing it. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Capacity: Drawn. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. Telekinetic Projectile (TKP) is the used to "throw" the grenade. Level 15; Price 20,250. Odd. Critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. C. Remember those soldiers who supposedly died on the battlefield? Well, they are still dead, but their weapons and armor are now being used to infiltrate the ranks! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was consi Once per day, a mechanic can take 10 minutes to repair their drone, which then recovers 10% of its Hit Point maximum. Source Alien Archive pg. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Which of. ) Stickybomb grenade III 12 5,410 20 ft. If a creature doesn’t have enough room to appear, it doesn’t. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. ; Critical — Capacity drawn Bulk L; Special explode (1d12 E; 15 ft. Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. )Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). ) Stickybomb grenade III 12 5,410 20 ft. Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021. A grenade's listing on Table 7-7: Grenades shows its explosion radius. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. The iconic blasters, traditional and ancient slugthrowers, launchers, grenades and more exotic weapons. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. Fused with magic, Flash grenades have their DC save increased by +2. 48. Source Starfinder Dead Suns Adventure Path pg. 122 Level 1; Price 50 Hands 1; Proficiency Grenade Damage —; Range 20. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. OGN. The galaxy's inhabitants traverse the Drift as a form of faster-than-light travel. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. 122 Level 3; Price 270 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Source Starfinder Core Rulebook pg. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. A character who chokes for 2 consecutive rounds. Starfinder Core Rulebook p. Shopping needs (what to buy for specific needs) . Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. ft. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Capacity: Drawn Bulk: L Special: Explode (2d10 E & F, 20 ft. All Energy Explosives in Starfield Weapon Damage Mass Value Item ID Cryo Mine: PHYS 1 ENGY 35 0. comes up 20), you hit regardless of your target’s AC. so no matter how unrealistic, Grenades can never trigger other Grenades, just for rules balance purposes. Paizo Blog: Starfinder Masterclass Miniatures Partnership. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. A holo grenade creates a preprogrammed illusion no larger than the blast radius. 5. Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. Edit : Just an intersting fact that isn't immediately obvious. It's. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. Acid Grenade Acid grenades are equivalent in level, price, and damage to Incendiary grenades, replacing the Fire damage type with Acid. Foes important enough to have a name who carry grenades would carry the elite versions, while faceless mooks would use the normal versions. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. You can't do that with a launcher. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. This upgrade costs 50% of the base price of the computer. Very dangerous in a firefight. (So, Acid Grenade I would be a level 2 grenade, costing 375 and with the effect of Explode: 1d6 A, 1d4 burn, 5ft. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead. Source Starfinder Core Rulebook pg. Sorted by: 3. Capacity: Drawn. Grenades are loaded individually, rather than in magazines. I'm still getting into starfinder knowledge, but I think the Awesome Cacophony part of Shock and Awe works best with sonic weapons because sonic weapons do area of effect damage, where I'm not sure bright weapons do. This spell creates a number of illusory doubles of you that inhabit your square. Apply any other attack modifiers, such as a penalty for range (pg 245). Trash Compactor Trap - CR 5. Starfinder Enhanced! Oct 14, 2023, 04:58 am by Driftbourne — Sanityfaerie, Driftbourne, Kate Baker and 2 others 7 posts Oct 20, 2023, 11:12 am by Sanityfaerie: Paizo Blog: Meet the Iconics: Ciravel. Armor Source Starfinder Core Rulebook pg. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. Source Starfinder Armory pg. In most cases, the type of weapon used determines the amount of damage you deal, though specialization in groups of. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. The threat of them is generally represented not by them killing main characters, but by forcing characters to take them seriously and possible shake off effects of shock and awe. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. and used as shock troops by more organized races in the planet’s endless wars, orocorans generally default. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. range, or from conditions, etc. Explode. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. With a gunner's harness accessory you could even full attack at only a -2 DC penalty on both effects, and you could mix them up, trying to both entangle and blind on the same round for a total cost of 890 credits. Diminisher Grenade, Mk 4 (Hybrid) Source Starfinder Armory pg. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 10 ft. Below are examples of standard actions. Flash Grenade: Blinds creatures for 1d4 rounds (DC 15 Fortitude save negates). We've been dipping into Starfinder and I find myself playing a mechanic. 3) If you hit, deal damage to all creatures within the explode radius. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. 106 Level 12; Price 35,000 Capacity 40; Usage 5/round Hands —; Bulk 1. And insight bonus does not specifically state that they stack. An entangled creature can attempt such a check as a move action. Installing a fusion into a 7th-level weapon costs more than applying the same fusion into a 6th-level weapon, for instance. This strictly matriarchal culture. More advanced grenades create more dangerous microbots. com Publishing in systems including Pathfinder 1e, Pathfinder 2e,. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. Technological Items. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Level: 4 Price: 700 Range: 20 ft. Preview. ) Disruption grenades work in a way similar to the rifles. 5 item Lv)+Dex] as oppose to the grenade [10+(. A grenade’s listing below shows its explosion radius. Price: 250. Shock grenade III 10 5,380 20 ft. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. You might have to squint a little, but usually there’s a slight resemblance of the original character in the final product. Grenades. Explosive Compounds []Source Starfinder Core Rulebook pg. Thasphalt Grenade, II Source Drift Crisis pg. Range: 20 ft. . ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). A reaction is a special action you can take even if it’s not your turn, but only after a defined and concrete trigger. ; Critical. Unless otherwise indicated, activating or deactivating an item is a standard action. Bulk: L. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Basic melee weapons can be easily used by almost anyone and generally require no special training. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or. Vicious: 5: Vicious weapons have sinister appearances. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. Source Starfinder Core Rulebook pg. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. ) For throwing grenades at a target intersection you must hit an AC of 5. 259, Starfinder #5: The Thirteenth Gate pg. Source Starfinder Core Rulebook pg. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. Fragmentation grenades have their damage increased by +1 per dice. Source Ports of Call pg. Summoning grenades are expensive meaning that they aren't readily available most of the time. Shock grenades have their damage increased by +1 per dice. If the. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. A bit unrelated but, the shock Grenade is irrelevant— it would not go off / cause damage. Beginner Box ; Rulebooks . Shock Grenade, Mk 1 | Starfinder SRD Character Creation Ability Scores Character Advancement Health and Resolve Alignment Character Themes Themeless. Spell Grenade. 131. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. ; Critical — Capacity drawn Bulk L;. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. This kills most mundane grasses, shrubs, vines, brambles, small trees, and other moderately thick vegetation, eliminating any difficult terrain caused by those features. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Specifically, about loot, grenades, and power armor. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. ) Smoke Grenade: 15: 20 + (Strength mod (Minimum 0) x 10) Explode (fog cloud 1 minute, 20 ft. Basic melee weapons are divided into one. Drawn L Explode (blinded 1d6 rounds, 15 ft. Shock grenades have their damage increased by +1 per dice. ) Shock Grenade, Mk 5 Source Starfinder Core Rulebook pg. Dragonglaive/whatever ranged. Grenades. )For throwing grenades at a target intersection you must hit an AC of 5. Wearing a shield without being proficient has the same penalty as. If the. While basic melee weapons deal less damage than more sophisticated weapons of the same item level, they have the advantage of not usually requiring power sources and operating under almost any conditions. Price: 130. I've found nothing addressing this in Corebook so far. And of course some creat. Starfinder Creature Index. If a creature doesn’t have enough room to appear, it doesn’t. . This typically isn’t enough water to damage computers or other electronic or technological items. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. If the creature fails, it takes full damage and is dazed for 1 round; if the creature. Bulk: L. Fused with magic, these shock grenades have their damage. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. This manifestation functions similarly to solar weapon, except it deals 1d4 damage at 1st level. Shock grenades list E (electricity) as their damage type, so it would target EAC of anything in its blast radius. A shock grenade releases a pulse of electrical energy on impact. Price 2,500 gp. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. Level: 1 Price: 40 Range: 20 ft. The premier online rules reference website for the Starfinder RPG! Toggle navigation. Grenade, shock I: 1: 130: 20 ft. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. This has two settings: one meant to stun and one meant to kill. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Improved Explosives. It also increases the blast radius and can combine the damage of multiple grenades into one attack. Time to start throwing. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Grenades are thrown weapons that detonate in an explosive. Mechanic explosives-based build. Source Starfinder Core Rulebook pg. So for a standard grenade, you'll need to throw between 35-50 ft for a safe throw, increasing your positioning requirements to be safe. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. 273. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Source: Starfinder Core Rulebook, pg 266: When multiple bonuses. Melee attack rolls and attack rolls made with thrown weapons (such as grenades). Bulk: L. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. Benefit: Choose two skills. If more than one condition affects a character, apply them all. Microbot Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. 184. Armor vs smoke grenades. Tents in Starfinder are advanced and include systems that provide their occupants the same environmental protections as armor while active. A grenade launcher can hold up to 5 grenades at a time. Grenades always target intersections, and hitting an intersection is always AC 5. Some longarms support automatic fire as well. An adventurer’s weapon can be all that stands between them and death. Each grenade bounces as if its thrower had missed when throwing it. grenade or simply sticky bomb, was a British hand grenade designed and produced during the Second World War. But these rules, and the follow up rules about missing/scattering the explosion only mention grenades. Apply any other attack modifiers, such as a penalty for range (pg 245). 218. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. In any case, I think all things should remain the same, but the listed cost should net you a set of no less than 4 grenades, and possibly as high as 16. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. Bulk L. 109. Chained: 6: Weapons with the chained fusion gain a short chain that dangles from the. Ability Scores Character Advancement Health and Resolve Alignment. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of. Edit : Just an intersting fact that isn't immediately obvious. Items that have negligible bulk count toward your bulk limit only if the GM determines that you are carrying an unreasonable. Creatures in the affected area can. NI Ls can be fitted with any sort of grenade as ammunition. Capacity: Drawn Bulk: L Special: Explode (10 ft. 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Interested in flipbooks about Starfinder First Contact?. Level: 1 Price: 35 Range: 20 ft. Holy Water Grenade. Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. Advanced Melee. X1. 79 Whenever your drone is reduced to fewer than 10 HP, it immediately shuts down and unleashes a shock wave of electricity as a reaction (even if it is deactivated or destroyed by the attack). Furious Bowcaster Chewbacca roars and overcharges his bowcaster, enabling him to fire fully charged shots with no charge time. Gravity grenade I. A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Frag grenade I. This has no effect if the target is immune to disease. In Pathfinder, splash weapons cannot critically hit except for the. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. 3) If you hit, deal damage to all creatures within the explode radius. Shock Grenade: 40: 20 + (Strength mod (Minimum 0) x 10) Explode (1d8Sh, 15ft. As explosives cost the same amount and deal the same damage as an equivalent grenade, is there any argument for, say, buying a whole bunch of explosives instead of grenades, arming them with a detonator, and hiding them in strategic places around an area you expect to have to fight in at some point?Welcome to Staying in Character, where we mix, match, and mash our beloved pop culture icons into our favorite tabletop role-playing game systems. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. Source Starfinder Core Rulebook pg. 122 Level 7; Price 900 Hands 1; Proficiency Grenade Damage —; Range 20. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. 196 Armor is usually the easiest and most cost-effective way for creatures to protect themselves. Starjammer SRD; Home. Smoke grenade. The Basics. Jul 4, 2019, 07:35 pm. Last post: Oct 9, 2023, 02:16 am by Szymon_Archon. NIL Grenade Launcher, Squad Source Starfinder Core Rulebook pg. shock grenade I +8 (explode [15 ft. Range: 20 ft. The shock caster is only about three times the cost of the grenade, three time 1 SINGLE grenade! Each shot from the shock caster deals 7d12(not to go into exhaustive math, this is just an estimate off the top of my head, so please don't take me to task over the inaccuracy, but that's about 45 damage on average), so a bit over 2/3 of the damage. Special: Explode (10 ft. 163. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Sports. Microbot Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Range: 20 ft. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. 74", commonly known as the S. Here at /r/Shadowrun we talk shop about all things in the shadows. 166 . Technology and space travel reign supreme, and though some of the races are the same, aliens and. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. Summoning grenades come in the following types. Up to 19 grenades. 122. If effects can’t combine, apply the most severe effect. 55. 250. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. Price: 650. This dimension cannot be accessed except through Drift engine technology associated with Triune, which gifted the. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 10 ft. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. Depends on the build. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. Grenade Mastery (Combat) You know how to get the most out of your grenades. Level 1 (Hardness 7; Hit points 18) Damage 1d6 P A mk 1 frag can't explode its companions at all. Player > Weapon > Grenades > Smoke grenade. Damage first reduces a target’s current Stamina Points and then the target’s Hit Points (see Injury and Death on page 250 for more information). As Jimbles mentioned the way to use a grenade is on page 245: "When using a thrown weapon that has an area effect, such as a grenade, you target a specific grid intersection on a tactical battle map, rather than a specific creature. Many of these ghouls become ghoul shock troopers. Chapter 5: Skills. ;. Capacity: Drawn Bulk: L Special: Explode (2d6 P, 15 ft. Source Starfinder #49: A Light in the Dark pg. From Starfinder Player's Guide p. x2. Type poison (injury); Save Fortitude DC 21. )Environment any. Starfinder Alien Archive 4 p. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. Level: 4. Weapon fusions are magic unless stated. You may conceptualize the source of your magic as divine grace, a manipulation of fundamental energy, or an. ; Critical — Capacity drawn Bulk L; Special explode (9d12 E; 15 ft. When you cast mirror image, it creates 1d4 figment images. 168 cards, a unique die, and a rulesheet. Grenade descriptions begin on page 39, solarian. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. 122 Level 12; Price 5,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Thanks. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Changing your grip on a weapon, such as going from wielding a two-handed weapon with both hands to holding it in one hand, is a swift action. The grenade does a little more than double the damage on average, but each use of a grenade costs 5,750 credits. Level: 4 Price: 325 Range: 20 ft. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Weapons primarily deal damage, and some have additional special properties. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 15 ft. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. ), necrotic Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. While in stun mode, all the weapon’s attacks are nonlethal. Source Starfinder Core Rulebook pg. 45. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. 184. An entangled creature can attempt such a. Grenades are loaded individually, rather than in magazines. This combo enables you to full attack from round 1 and potentially control other upgrades or even weapons. Starjammer SRD; Home. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Additionally, each is marked with a symbol that indicates whether it is a. Frag grenade II. The scavenger slime’s sticky resin can be used as makeshift stickybomb grenades (Starfinder Core Rulebook 178). Starfinder Adventure Path #05: The Thirteenth Gate (Dead Suns 5 of 6) p. 179 Level 14; Price 9,400 Hands 1; Proficiency Grenade Damage. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. Source Starfinder Core Rulebook pg. When you attack with this type of weapon or ammunition, aim at a grid intersection. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. ) As an example, the Mk1 Shock Grenade is a level 1 item costing 130 credits that deals 1d8 damage; the Elite Mk1 Shock Grenade would also be a level 1 item but would cost 260 credits and deal 2d8 damage. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg.